/* file rms ini ditulis untuk permainan age of empires ii expansion oleh muhammad nur khayat */
/* apabila masih ditemukan error kode, kritik dan saran layangkan surel nurcilacap@gmail.com */
/* !1a map camdes all units and buildings in the dark age beta version */
/* 1 Agustus 2013 */
#include_drs random_map.def 54000
<PLAYER_SETUP>
random_placement
<LAND_GENERATION>
base_terrain GRASS3
create_player_lands
{
terrain_type DIRT3
land_percent 25
zone 1
base_size 8
}
<TERRAIN_GENERATION>
create_terrain WATER
{
base_terrain GRASS3
number_of_clumps 6
land_percent 10
height_limits 0 0
set_flat_terrain_only
set_avoid_player_start_areas
set_scale_by_groups
spacing_to_other_terrain_types 1
}
create_terrain MED_WATER
{
base_terrain WATER
number_of_clumps 12
land_percent 1
clumping_factor 6
}
create_terrain LEAVES
{
base_terrain DIRT3
number_of_clumps 12
land_percent 1
clumping_factor 6
}
create_terrain SHALLOW
{
base_terrain GRASS3
number_of_clumps 15
land_percent 3
}
create_terrain DIRT
{
base_terrain DIRT3
number_of_clumps 35
land_percent 4
clumping_factor 3
}
create_terrain FOREST
{
base_terrain DIRT3
number_of_clumps 20
land_percent 2
set_avoid_player_start_areas
set_scale_by_groups
}
create_terrain DIRT2
{
base_terrain GRASS3
number_of_clumps 35
land_percent 3
}
create_terrain PINE_FOREST
{
base_terrain GRASS3
number_of_clumps 40
land_percent 2
set_avoid_player_start_areas
set_scale_by_groups
}
create_terrain JUNGLE
{
base_terrain GRASS3
number_of_clumps 20
land_percent 2
set_avoid_player_start_areas
set_scale_by_groups
}
create_terrain BAMBOO
{
base_terrain GRASS3
number_of_clumps 5
land_percent 1
set_avoid_player_start_areas
set_scale_by_groups
}
<OBJECTS_GENERATION>
create_object VILLAGER
{
set_place_for_every_player
min_distance_to_players 6
max_distance_to_players 6
}
create_object MILITIA
{
number_of_objects 2
set_place_for_every_player
min_distance_to_players 5
max_distance_to_players 5
}
create_object FISHING_SHIP
{
set_place_for_every_player
min_distance_to_players 0
max_distance_to_players 25
}
create_object PALADIN
{
set_place_for_every_player
min_distance_to_players 4
max_distance_to_players 4
}
create_object DOCK
{
set_place_for_every_player
min_distance_to_players 0
max_distance_to_players 25
}
create_object OUTPOST
{
set_place_for_every_player
min_distance_to_players 10
max_distance_to_players 22
}
create_object BARRACKS
{
set_place_for_every_player
min_distance_to_players 10
max_distance_to_players 14
min_spacing_to_every_building 4
}
create_object MILL
{
set_place_for_every_player
min_distance_to_players 8
max_distance_to_players 12
min_spacing_to_every_building 4
}
create_object HOUSE
{
number_of_objects 2
set_place_for_every_player
min_distance_to_players 6
max_distance_to_players 6
}
create_object LUMBER_CAMP
{
set_place_for_every_player
min_distance_to_players 13
max_distance_to_players 22
}
create_object MINING_CAMP
{
set_place_for_every_player
min_distance_to_players 11
max_distance_to_players 13
}
create_object MOUNTAIN_1
{
number_of_objects 1
set_scaling_to_map_size
terrain_to_place_on GRASS3
set_gaia_object_only
min_distance_group_placement 2
set_gaia_object_only
}
create_object MOUNTAIN_2
{
number_of_objects 1
set_scaling_to_map_size
terrain_to_place_on DIRT3
set_gaia_object_only
min_distance_group_placement 2
set_gaia_object_only
}
create_object MOUNTAIN_3
{
number_of_objects 1
set_scaling_to_map_size
terrain_to_place_on DIRT3
set_gaia_object_only
min_distance_group_placement 2
set_gaia_object_only
}
create_object RUINS
{
number_of_objects 4
set_scaling_to_map_size
terrain_to_place_on DIRT1
set_gaia_object_only
min_distance_group_placement 4
set_gaia_object_only
}
create_object RELIC
{
number_of_objects 5
min_distance_to_players 25
temp_min_distance_group_placement 20
}
/* SPECIAL STUFF FOR REGICIDE */
/* FORTRESS AND MIGRATION NEED TO BE UPDATED */
if REGICIDE
create_object VILLAGER
{
number_of_objects 7
set_place_for_every_player
min_distance_to_players 6
max_distance_to_players 6
}
create_object KING
{
set_place_for_every_player
min_distance_to_players 6
max_distance_to_players 6
}
create_object CASTLE
{
set_place_for_every_player
min_distance_to_players 10
max_distance_to_players 10
}
endif
create_object TOWN_CENTER
{
set_place_for_every_player
min_distance_to_players 0
max_distance_to_players 0
}
create_object OAKTREE
{
number_of_objects 4
min_distance_to_players 3
max_distance_to_players 9
set_place_for_every_player
set_gaia_object_only
}
create_object DEER
{
number_of_groups 4
number_of_objects 5
min_distance_group_placement 10
set_place_for_every_player
min_distance_to_players 15
max_distance_to_players 18
set_gaia_object_only
min_distance_group_placement 3
}
create_object SHEEP
{
number_of_groups 1
number_of_objects 4
min_distance_to_players 7
max_distance_to_players 9
set_gaia_object_only
set_place_for_every_player
min_distance_group_placement 4
}
create_object SHEEP
{
number_of_groups 2
number_of_objects 2
min_distance_to_players 17
max_distance_to_players 22
set_gaia_object_only
set_place_for_every_player
min_distance_group_placement 4
}
create_object TURKEY
{
number_of_groups 1
number_of_objects 2
min_distance_to_players 7
max_distance_to_players 9
set_gaia_object_only
set_place_for_every_player
min_distance_group_placement 4
}
create_object TURKEY
{
number_of_groups 2
number_of_objects 2
min_distance_to_players 17
max_distance_to_players 22
set_gaia_object_only
set_place_for_every_player
min_distance_group_placement 4
}
create_object FORAGE
{
number_of_objects 5
number_of_groups 1
min_distance_to_players 8
max_distance_to_players 10
set_gaia_object_only
set_place_for_every_player
set_tight_grouping
min_distance_group_placement 4
}
create_object FLOWER_BED
{
set_place_for_every_player
set_gaia_object_only
number_of_groups 2
number_of_objects 3
set_loose_grouping
group_placement_radius 4
min_distance_to_players 9
max_distance_to_players 16
}
create_object FLOWERS_3
{
set_scale_to_map_size
terrain_to_place_on GRASS3
set_gaia_object_only
number_of_groups 50
number_of_objects 3
set_loose_grouping
group_placement_radius 2
min_distance_to_players 14
max_distance_to_players 100
}
create_object FLOWERS_4
{
set_scale_to_map_size
terrain_to_place_on GRASS3
set_gaia_object_only
number_of_groups 50
number_of_objects 3
set_loose_grouping
group_placement_radius 2
min_distance_to_players 14
max_distance_to_players 100
}
/* NEAR GOLD */
create_object GOLD
{
number_of_objects 7
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 12
max_distance_to_players 19
min_distance_group_placement 4
max_distance_to_other_zones 7
}
/* MEDIUM GOLD */
create_object GOLD
{
number_of_objects 4
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 17
max_distance_to_players 27
min_distance_group_placement 4
max_distance_to_other_zones 7
}
/* FAR GOLD */
create_object GOLD
{
number_of_groups 2
number_of_objects 4
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 25
max_distance_to_players 35
min_distance_group_placement 4
max_distance_to_other_zones 7
}
/* NEAR STONE */
create_object STONE
{
number_of_objects 5
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 13
max_distance_to_players 22
min_distance_group_placement 4
max_distance_to_other_zones 7
}
/* FAR STONE */
create_object STONE
{
number_of_groups 2
number_of_objects 4
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 18
max_distance_to_players 28
min_distance_group_placement 4
max_distance_to_other_zones 7
}
/* *****RESOURCES BY MAP***** */
if LARGE_MAP
create_object FORAGE
{
number_of_groups 1
number_of_objects 5
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
max_distance_to_players 120
min_distance_group_placement 4
}
endif
if HUGE_MAP
create_object FORAGE
{
number_of_groups 2
number_of_objects 5
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
max_distance_to_players 120
min_distance_group_placement 4
}
endif
if GIGANTIC_MAP
create_object FORAGE
{
number_of_groups 3
number_of_objects 5
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
max_distance_to_players 120
min_distance_group_placement 4
}
endif
/* EXTRA GOLD */
if TINY_MAP
create_object GOLD
{
number_of_groups 2
number_of_objects 3
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
if SMALL_MAP
create_object GOLD
{
number_of_groups 2
number_of_objects 3
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
if MEDIUM_MAP
create_object GOLD
{
number_of_groups 3
number_of_objects 3
group_variance 1
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
if LARGE_MAP
create_object GOLD
{
number_of_groups 3
number_of_objects 3
group_variance 1
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
if HUGE_MAP
create_object GOLD
{
number_of_groups 4
number_of_objects 4
group_variance 1
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
if GIGANTIC_MAP
create_object GOLD
{
number_of_groups 5
number_of_objects 4
group_variance 1
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
/* EXTRA STONE */
if TINY_MAP
create_object STONE
{
number_of_groups 1
number_of_objects 4
group_variance 1
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
if SMALL_MAP
create_object STONE
{
number_of_groups 1
number_of_objects 4
group_variance 1
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
if MEDIUM_MAP
create_object STONE
{
number_of_groups 2
number_of_objects 4
group_variance 1
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
if LARGE_MAP
create_object STONE
{
number_of_groups 3
number_of_objects 4
group_variance 1
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
if HUGE_MAP
create_object STONE
{
number_of_groups 4
number_of_objects 4
group_variance 1
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
if GIGANTIC_MAP
create_object STONE
{
number_of_groups 5
number_of_objects 4
group_variance 1
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
create_object MACAW
{
number_of_objects 7
set_scaling_to_map_size
}
create_object OAKTREE
{
number_of_groups 14
number_of_objects 4
set_loose_grouping
min_distance_group_placement 2
set_gaia_object_only
min_distance_to_players 12
terrain_to_place_on GRASS3
set_scaling_to_map_size
}
create_object OAKTREE
{
number_of_groups 90
number_of_objects 2
set_loose_grouping
min_distance_group_placement 1
set_gaia_object_only
min_distance_to_players 9
terrain_to_place_on GRASS3
set_scaling_to_map_size
}
/* FISH */
create_object SHORE_FISH
{
number_of_objects 35
set_scaling_to_map_size
terrain_to_place_on WATER
min_distance_group_placement 2
set_gaia_object_only
}
create_object SALMON
{
number_of_objects 15
set_scaling_to_map_size
min_distance_group_placement 2
set_gaia_object_only
}
create_object SNAPPER
{
number_of_objects 10
set_scaling_to_map_size
min_distance_group_placement 2
set_gaia_object_only
}
create_object TUNA
{
number_of_objects 15
set_scaling_to_map_size
min_distance_group_placement 2
set_gaia_object_only
}
create_object MARLIN
{
number_of_objects 10
set_scaling_to_map_size
min_distance_group_placement 2
set_gaia_object_only
}
create_object MARLIN2
{
number_of_objects 10
set_scaling_to_map_size
min_distance_group_placement 2
set_gaia_object_only
}
/* BIRDS */
create_object HAWK
{
number_of_objects 12
set_scaling_to_map_size
set_gaia_object_only
}
/* EXTRAS TO ADD VARIETY & DEPTH */
create_object SEA_ROCKS_1
{
number_of_objects 2
terrain_to_place_on WATER
set_scaling_to_map_size
set_gaia_object_only
min_distance_group_placement 4
}
create_object SEA_ROCKS_2
{
number_of_objects 2
set_scaling_to_map_size
terrain_to_place_on MED_WATER
set_gaia_object_only
min_distance_group_placement 4
}
create_object SHORE_FISH
{
number_of_objects 21
set_gaia_object_only
min_distance_group_placement 2
set_scaling_to_map_size
}
create_object SALMON
{
number_of_objects 12
set_gaia_object_only
min_distance_group_placement 1
set_scaling_to_map_size
}
create_object JAVELINA
{
terrain_to_place_on GRASS3
set_scale_to_map_size
set_gaia_object_only
number_of_groups 12
number_of_objects 2
set_loose_grouping
group_placement_radius 2
min_distance_to_players 10
max_distance_to_players 100
}
create_object WILD_BOAR
{
terrain_to_place_on DIRT3
set_scale_to_map_size
set_gaia_object_only
number_of_groups 12
number_of_objects 2
set_loose_grouping
group_placement_radius 2
min_distance_to_players 10
max_distance_to_players 100
}
create_object WOLF
{
number_of_objects 4
set_gaia_object_only
set_place_for_every_player
min_distance_group_placement 10
min_distance_to_players 30
max_distance_to_players 40
}
create_object JAGUAR
{
number_of_groups 3
set_loose_grouping
start_random
percent_chance 75
number_of_objects 1
percent_chance 25
number_of_objects 2
end_random
set_scaling_to_map_size
set_gaia_object_only
min_distance_group_placement 10
min_distance_to_players 40
max_distance_to_players 120
}
create_object PLANT
{
set_scale_to_map_size
set_gaia_object_only
terrain_to_place_on GRASS3
number_of_groups 250
number_of_objects 2
set_loose_grouping
group_placement_radius 1
min_distance_to_players 0
max_distance_to_players 200
}
create_object PLANT
{
set_scale_to_map_size
set_gaia_object_only
terrain_to_place_on LEAVES
number_of_groups 80
number_of_objects 2
set_loose_grouping
group_placement_radius 1
min_distance_to_players 0
max_distance_to_players 200
}
<ELEVATION_GENERATION>
create_elevation 6
{
base_terrain DIRT3
number_of_clumps 30
number_of_tiles 3500
set_scale_by_groups
set_scale_by_size
}
create_elevation 5
{
base_terrain LEAVES
number_of_clumps 30
number_of_tiles 2500
set_scale_by_groups
set_scale_by_size
}
<CLIFF_GENERATION>
min_number_of_cliffs 4
max_number_of_cliffs 16
min_length_of_cliff 2
max_length_of_cliff 8
cliff_curliness 8
B
/* apabila masih ditemukan error kode, kritik dan saran layangkan surel nurcilacap@gmail.com */
/* !1a map camdes all units and buildings in the dark age beta version */
/* 1 Agustus 2013 */
#include_drs random_map.def 54000
<PLAYER_SETUP>
random_placement
<LAND_GENERATION>
base_terrain GRASS3
create_player_lands
{
terrain_type DIRT3
land_percent 25
zone 1
base_size 8
}
<TERRAIN_GENERATION>
create_terrain WATER
{
base_terrain GRASS3
number_of_clumps 6
land_percent 10
height_limits 0 0
set_flat_terrain_only
set_avoid_player_start_areas
set_scale_by_groups
spacing_to_other_terrain_types 1
}
create_terrain MED_WATER
{
base_terrain WATER
number_of_clumps 12
land_percent 1
clumping_factor 6
}
create_terrain LEAVES
{
base_terrain DIRT3
number_of_clumps 12
land_percent 1
clumping_factor 6
}
create_terrain SHALLOW
{
base_terrain GRASS3
number_of_clumps 15
land_percent 3
}
create_terrain DIRT
{
base_terrain DIRT3
number_of_clumps 35
land_percent 4
clumping_factor 3
}
create_terrain FOREST
{
base_terrain DIRT3
number_of_clumps 20
land_percent 2
set_avoid_player_start_areas
set_scale_by_groups
}
create_terrain DIRT2
{
base_terrain GRASS3
number_of_clumps 35
land_percent 3
}
create_terrain PINE_FOREST
{
base_terrain GRASS3
number_of_clumps 40
land_percent 2
set_avoid_player_start_areas
set_scale_by_groups
}
create_terrain JUNGLE
{
base_terrain GRASS3
number_of_clumps 20
land_percent 2
set_avoid_player_start_areas
set_scale_by_groups
}
create_terrain BAMBOO
{
base_terrain GRASS3
number_of_clumps 5
land_percent 1
set_avoid_player_start_areas
set_scale_by_groups
}
<OBJECTS_GENERATION>
create_object VILLAGER
{
set_place_for_every_player
min_distance_to_players 6
max_distance_to_players 6
}
create_object MILITIA
{
number_of_objects 2
set_place_for_every_player
min_distance_to_players 5
max_distance_to_players 5
}
create_object FISHING_SHIP
{
set_place_for_every_player
min_distance_to_players 0
max_distance_to_players 25
}
create_object PALADIN
{
set_place_for_every_player
min_distance_to_players 4
max_distance_to_players 4
}
create_object DOCK
{
set_place_for_every_player
min_distance_to_players 0
max_distance_to_players 25
}
create_object OUTPOST
{
set_place_for_every_player
min_distance_to_players 10
max_distance_to_players 22
}
create_object BARRACKS
{
set_place_for_every_player
min_distance_to_players 10
max_distance_to_players 14
min_spacing_to_every_building 4
}
create_object MILL
{
set_place_for_every_player
min_distance_to_players 8
max_distance_to_players 12
min_spacing_to_every_building 4
}
create_object HOUSE
{
number_of_objects 2
set_place_for_every_player
min_distance_to_players 6
max_distance_to_players 6
}
create_object LUMBER_CAMP
{
set_place_for_every_player
min_distance_to_players 13
max_distance_to_players 22
}
create_object MINING_CAMP
{
set_place_for_every_player
min_distance_to_players 11
max_distance_to_players 13
}
create_object MOUNTAIN_1
{
number_of_objects 1
set_scaling_to_map_size
terrain_to_place_on GRASS3
set_gaia_object_only
min_distance_group_placement 2
set_gaia_object_only
}
create_object MOUNTAIN_2
{
number_of_objects 1
set_scaling_to_map_size
terrain_to_place_on DIRT3
set_gaia_object_only
min_distance_group_placement 2
set_gaia_object_only
}
create_object MOUNTAIN_3
{
number_of_objects 1
set_scaling_to_map_size
terrain_to_place_on DIRT3
set_gaia_object_only
min_distance_group_placement 2
set_gaia_object_only
}
create_object RUINS
{
number_of_objects 4
set_scaling_to_map_size
terrain_to_place_on DIRT1
set_gaia_object_only
min_distance_group_placement 4
set_gaia_object_only
}
create_object RELIC
{
number_of_objects 5
min_distance_to_players 25
temp_min_distance_group_placement 20
}
/* SPECIAL STUFF FOR REGICIDE */
/* FORTRESS AND MIGRATION NEED TO BE UPDATED */
if REGICIDE
create_object VILLAGER
{
number_of_objects 7
set_place_for_every_player
min_distance_to_players 6
max_distance_to_players 6
}
create_object KING
{
set_place_for_every_player
min_distance_to_players 6
max_distance_to_players 6
}
create_object CASTLE
{
set_place_for_every_player
min_distance_to_players 10
max_distance_to_players 10
}
endif
create_object TOWN_CENTER
{
set_place_for_every_player
min_distance_to_players 0
max_distance_to_players 0
}
create_object OAKTREE
{
number_of_objects 4
min_distance_to_players 3
max_distance_to_players 9
set_place_for_every_player
set_gaia_object_only
}
create_object DEER
{
number_of_groups 4
number_of_objects 5
min_distance_group_placement 10
set_place_for_every_player
min_distance_to_players 15
max_distance_to_players 18
set_gaia_object_only
min_distance_group_placement 3
}
create_object SHEEP
{
number_of_groups 1
number_of_objects 4
min_distance_to_players 7
max_distance_to_players 9
set_gaia_object_only
set_place_for_every_player
min_distance_group_placement 4
}
create_object SHEEP
{
number_of_groups 2
number_of_objects 2
min_distance_to_players 17
max_distance_to_players 22
set_gaia_object_only
set_place_for_every_player
min_distance_group_placement 4
}
create_object TURKEY
{
number_of_groups 1
number_of_objects 2
min_distance_to_players 7
max_distance_to_players 9
set_gaia_object_only
set_place_for_every_player
min_distance_group_placement 4
}
create_object TURKEY
{
number_of_groups 2
number_of_objects 2
min_distance_to_players 17
max_distance_to_players 22
set_gaia_object_only
set_place_for_every_player
min_distance_group_placement 4
}
create_object FORAGE
{
number_of_objects 5
number_of_groups 1
min_distance_to_players 8
max_distance_to_players 10
set_gaia_object_only
set_place_for_every_player
set_tight_grouping
min_distance_group_placement 4
}
create_object FLOWER_BED
{
set_place_for_every_player
set_gaia_object_only
number_of_groups 2
number_of_objects 3
set_loose_grouping
group_placement_radius 4
min_distance_to_players 9
max_distance_to_players 16
}
create_object FLOWERS_3
{
set_scale_to_map_size
terrain_to_place_on GRASS3
set_gaia_object_only
number_of_groups 50
number_of_objects 3
set_loose_grouping
group_placement_radius 2
min_distance_to_players 14
max_distance_to_players 100
}
create_object FLOWERS_4
{
set_scale_to_map_size
terrain_to_place_on GRASS3
set_gaia_object_only
number_of_groups 50
number_of_objects 3
set_loose_grouping
group_placement_radius 2
min_distance_to_players 14
max_distance_to_players 100
}
/* NEAR GOLD */
create_object GOLD
{
number_of_objects 7
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 12
max_distance_to_players 19
min_distance_group_placement 4
max_distance_to_other_zones 7
}
/* MEDIUM GOLD */
create_object GOLD
{
number_of_objects 4
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 17
max_distance_to_players 27
min_distance_group_placement 4
max_distance_to_other_zones 7
}
/* FAR GOLD */
create_object GOLD
{
number_of_groups 2
number_of_objects 4
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 25
max_distance_to_players 35
min_distance_group_placement 4
max_distance_to_other_zones 7
}
/* NEAR STONE */
create_object STONE
{
number_of_objects 5
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 13
max_distance_to_players 22
min_distance_group_placement 4
max_distance_to_other_zones 7
}
/* FAR STONE */
create_object STONE
{
number_of_groups 2
number_of_objects 4
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 18
max_distance_to_players 28
min_distance_group_placement 4
max_distance_to_other_zones 7
}
/* *****RESOURCES BY MAP***** */
if LARGE_MAP
create_object FORAGE
{
number_of_groups 1
number_of_objects 5
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
max_distance_to_players 120
min_distance_group_placement 4
}
endif
if HUGE_MAP
create_object FORAGE
{
number_of_groups 2
number_of_objects 5
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
max_distance_to_players 120
min_distance_group_placement 4
}
endif
if GIGANTIC_MAP
create_object FORAGE
{
number_of_groups 3
number_of_objects 5
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
max_distance_to_players 120
min_distance_group_placement 4
}
endif
/* EXTRA GOLD */
if TINY_MAP
create_object GOLD
{
number_of_groups 2
number_of_objects 3
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
if SMALL_MAP
create_object GOLD
{
number_of_groups 2
number_of_objects 3
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
if MEDIUM_MAP
create_object GOLD
{
number_of_groups 3
number_of_objects 3
group_variance 1
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
if LARGE_MAP
create_object GOLD
{
number_of_groups 3
number_of_objects 3
group_variance 1
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
if HUGE_MAP
create_object GOLD
{
number_of_groups 4
number_of_objects 4
group_variance 1
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
if GIGANTIC_MAP
create_object GOLD
{
number_of_groups 5
number_of_objects 4
group_variance 1
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
/* EXTRA STONE */
if TINY_MAP
create_object STONE
{
number_of_groups 1
number_of_objects 4
group_variance 1
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
if SMALL_MAP
create_object STONE
{
number_of_groups 1
number_of_objects 4
group_variance 1
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
if MEDIUM_MAP
create_object STONE
{
number_of_groups 2
number_of_objects 4
group_variance 1
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
if LARGE_MAP
create_object STONE
{
number_of_groups 3
number_of_objects 4
group_variance 1
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
if HUGE_MAP
create_object STONE
{
number_of_groups 4
number_of_objects 4
group_variance 1
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
if GIGANTIC_MAP
create_object STONE
{
number_of_groups 5
number_of_objects 4
group_variance 1
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
min_distance_group_placement 4
}
endif
create_object MACAW
{
number_of_objects 7
set_scaling_to_map_size
}
create_object OAKTREE
{
number_of_groups 14
number_of_objects 4
set_loose_grouping
min_distance_group_placement 2
set_gaia_object_only
min_distance_to_players 12
terrain_to_place_on GRASS3
set_scaling_to_map_size
}
create_object OAKTREE
{
number_of_groups 90
number_of_objects 2
set_loose_grouping
min_distance_group_placement 1
set_gaia_object_only
min_distance_to_players 9
terrain_to_place_on GRASS3
set_scaling_to_map_size
}
/* FISH */
create_object SHORE_FISH
{
number_of_objects 35
set_scaling_to_map_size
terrain_to_place_on WATER
min_distance_group_placement 2
set_gaia_object_only
}
create_object SALMON
{
number_of_objects 15
set_scaling_to_map_size
min_distance_group_placement 2
set_gaia_object_only
}
create_object SNAPPER
{
number_of_objects 10
set_scaling_to_map_size
min_distance_group_placement 2
set_gaia_object_only
}
create_object TUNA
{
number_of_objects 15
set_scaling_to_map_size
min_distance_group_placement 2
set_gaia_object_only
}
create_object MARLIN
{
number_of_objects 10
set_scaling_to_map_size
min_distance_group_placement 2
set_gaia_object_only
}
create_object MARLIN2
{
number_of_objects 10
set_scaling_to_map_size
min_distance_group_placement 2
set_gaia_object_only
}
/* BIRDS */
create_object HAWK
{
number_of_objects 12
set_scaling_to_map_size
set_gaia_object_only
}
/* EXTRAS TO ADD VARIETY & DEPTH */
create_object SEA_ROCKS_1
{
number_of_objects 2
terrain_to_place_on WATER
set_scaling_to_map_size
set_gaia_object_only
min_distance_group_placement 4
}
create_object SEA_ROCKS_2
{
number_of_objects 2
set_scaling_to_map_size
terrain_to_place_on MED_WATER
set_gaia_object_only
min_distance_group_placement 4
}
create_object SHORE_FISH
{
number_of_objects 21
set_gaia_object_only
min_distance_group_placement 2
set_scaling_to_map_size
}
create_object SALMON
{
number_of_objects 12
set_gaia_object_only
min_distance_group_placement 1
set_scaling_to_map_size
}
create_object JAVELINA
{
terrain_to_place_on GRASS3
set_scale_to_map_size
set_gaia_object_only
number_of_groups 12
number_of_objects 2
set_loose_grouping
group_placement_radius 2
min_distance_to_players 10
max_distance_to_players 100
}
create_object WILD_BOAR
{
terrain_to_place_on DIRT3
set_scale_to_map_size
set_gaia_object_only
number_of_groups 12
number_of_objects 2
set_loose_grouping
group_placement_radius 2
min_distance_to_players 10
max_distance_to_players 100
}
create_object WOLF
{
number_of_objects 4
set_gaia_object_only
set_place_for_every_player
min_distance_group_placement 10
min_distance_to_players 30
max_distance_to_players 40
}
create_object JAGUAR
{
number_of_groups 3
set_loose_grouping
start_random
percent_chance 75
number_of_objects 1
percent_chance 25
number_of_objects 2
end_random
set_scaling_to_map_size
set_gaia_object_only
min_distance_group_placement 10
min_distance_to_players 40
max_distance_to_players 120
}
create_object PLANT
{
set_scale_to_map_size
set_gaia_object_only
terrain_to_place_on GRASS3
number_of_groups 250
number_of_objects 2
set_loose_grouping
group_placement_radius 1
min_distance_to_players 0
max_distance_to_players 200
}
create_object PLANT
{
set_scale_to_map_size
set_gaia_object_only
terrain_to_place_on LEAVES
number_of_groups 80
number_of_objects 2
set_loose_grouping
group_placement_radius 1
min_distance_to_players 0
max_distance_to_players 200
}
<ELEVATION_GENERATION>
create_elevation 6
{
base_terrain DIRT3
number_of_clumps 30
number_of_tiles 3500
set_scale_by_groups
set_scale_by_size
}
create_elevation 5
{
base_terrain LEAVES
number_of_clumps 30
number_of_tiles 2500
set_scale_by_groups
set_scale_by_size
}
<CLIFF_GENERATION>
min_number_of_cliffs 4
max_number_of_cliffs 16
min_length_of_cliff 2
max_length_of_cliff 8
cliff_curliness 8
B
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